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The novelty was populated with an abundance of new, dangerous monsters and made night raids even more intense and exciting. Parkour challenges, exploration of creepy areas, skirmishes with local gangs and helping the needy, stealth missions and action episodes, chases across city rooftops and escape through narrow, dark tunnels - if the player has to be bored, then only through the slender storylines that Techland does not say to be very successful. We share ambivalent impressions of Dying Light 2 - the most dynamic survival horror of our time.

A great story for fans of the original Dying Light who never got over the stress of dating jumpers: the sequel will literally force you to play in the dark, and even adjust the timer to complete the effect.

Night main and side missions, night raids for rare materials, night trips to mutant- infested, chemical-filled areas where even during the day the sunlight never looks. Adrenaline night chases and stealth night raids are waiting for you, and of course night boss battles !

The city of Villedor, in the dungeons of which the main events of the game develop Friv2Online Studio, is diverse and damn big. You will have to move along it mainly on the roofs: during the day, most of the streets are filled with monsters, and after sunset - even more dangerous monsters.

Unfortunately, you will also have to go down there, including in the dark, when every mutant reacts to the light of your flashlight, ready to scream for the whole area, calling his quick comrades to a feast.

As much as everything is great in Dying Light 2 with parkour, visuals and gameplay, things are so bad in it with the narrative: inconsistent dialogues, awkward and secondary stories. There are scenes so absurd that it is even embarrassing to watch them. And often it is not at all clear whether this sense of humor among the authors is so subtle, or whether this was really done on serious dishes. In a word, a hodgepodge for an amateur, but on a steep meat broth.

The protagonist of the friv game is called Aiden, and he is a pilgrim. So in the new world, decades after the first outbreak of the Tachy-transmissible harass virus (THV), they call these stalker couriers that travel outside the communities, provide them with a message and extract resources where a person, due to mutants, does not dare to set foot.

The same HCV that once sent Crane (the hero of the first part) to the epicenter of Dying Light events, quietly continued experiments on the virus. Everything got out of control again, and the catastrophe reached apocalyptic proportions. Villedor was one of several cities where underground bioweapons activities took place. After the outbreak of the epidemic, the city was sealed and flooded with chemicals, and everyone living in it was infected with THV.

Aiden has been walking the wastelands for four years and is desperately looking for Waltz, the head of the scientific center, where illegal experiments were performed on him and other kids long before the last outbreak. When a fire broke out in the laboratory, Aiden seized the opportunity to escape, but he could not save his sister Mia and is now convinced that Valts knows her fate. The scoundrel's trail leads to Willedore, and Aiden directs his steps into the city.

In the kaleidoscope of events of the beginning, the players will face the renegades led by Waltz, the informant Aiden will be killed for the VGM access key, which he will have time to give us before his death. Aiden will get bitten and also infected, the locals will try to kill him, but an unexpected ally will come to the rescue and help get inhibitors and a biomarker, without which Aiden risks turning into a monster before he finds his sister.

In addition, without a bracelet with an indicator of infection, the character simply will not be accepted in local communities. They are something like our QR passes. As long as the green marker is on the display, you will be dealt with. And the guys with red markers are hanging around there, on the streets, drooling and biting passers-by.

Ultraviolet now not only repels the infected, but allows you to contain the spread of THV in the body. While it is light, the virus is not active, but once the carrier is out of the influence of the saving rays, the biomarker turns on the countdown to the transformation.

The new mechanics limits the time the character stays in the dark, which forces the player to pay special attention to finding inhibitors (drugs that increase resistance to the virus), most of which, of course, are hidden where the last thing you want to do with the timer is.

The more inhibitors Aiden collects, the longer he can stay in the dark, and for every three capsules with the drug, the hero will receive an increase in stamina or health to choose from. To facilitate the search for inhibitors, the same VGM key will help, which will not only open special doors and drawers, but also indicate the presence of an inhibitor nearby.

Villedor is divided into several districts and sectors, some of which are controlled by local factions: Peacekeepers, Valtz Renegades, Survivors or just nameless bandits. Huge, original, the city is landscaped and inhabited in some places. The locals got the hang of growing gardens on the roofs and breeding bees, extracting and disinfecting water, but with electricity, usually, tension.

There are windmills in the old town, and substations in the central area. If Aiden gets to the shields (read: solve the puzzle), the guy will be able to power up the sector and choose which faction he belongs to. The renegades and bandits fly by, the Peacekeepers and Survivors remain, with whom we will get to know and interact in the course of story and secondary tasks, often very unsuccessful ones.

I was very pleased with the quest from the main chain with a little girl who can’t sell the trophy weapons found in the pocket of the murdered Peacekeeper leader. She wants to buy a biomarker for her 11-year-old brother and supplies of water, and is ready to give the little thing to Aiden, but the players are not given the opportunity to pay her. You either simply refuse, or divorce the child for an amount that is 50 times less than necessary (although there is already money in your pocket at that time). Stay Human, you say? And it's like that almost all the way.

Most of the side stories look out of place, like a rotting corpse on a children's party. They do not fit into the atmosphere of the friv game and often destroy it. There is a constant gaping gap between story and setting. Faction leaders, heroes, villains, protagonist - all insipid and stereotyped, no one is remembered, their stories do not evoke an emotional response.